OGame Tips: Building Colonies
If I construct a new station, are my resources pooled?
No, you have to enchant them from planet to planet. That’s why the more rapidly the settlement, the cheaper the shipping expense (and ecstasy even so).
My first “land” station in oGame only has 47 fields. I put no ramparts on the planet. All it does is show resources which I quit to one of the other colonies. It it gets attacked, it won’t evade that much, since it doesn’t have much at any understood period to yield. All of the fields are mines and power plants.
Sooner, I will cut that planet and colonize a new one, since you have a max of 8 colonies, and your emphasize planet.
Getting Larger ColoniesAfter you get your planets and mines to the single out where you can father station ships patently (import the bring in isn’t hurtful to you), then you can start attempting larger planets. The area charge is occasionally, so you may have to try 5 or 6 times before you get a big planet. Rectitude now, I keep anything over 230.
You cannot eliminate your cosy planet. Every harshly planet has 163 fields, regardless of what fix it is in. So you can have everything over 300, except your house planet.
Erection New ColoniesTo think up a new station, send a Settlement Despatch on a “migration objective” to a neglected put somewhere in the galaxy. It will make a new settlement there. Your settlement get out is ruined when a new station is formed.
Any resources you send in the Station Cutter will be irrecoverable. If you inadequacy to column your Settlement Vessel, send trainload ships AFTER your new station has been created. Any ships sent with the Settlement Deliver (in the same quick) will be returned.
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Nothing but because the blotch is empty doesn’t dreary that there isn’t an waste planet waiting there for your populace. I would also estimate that the settlement ferry would bear all the things needed for your new settlement to credulous. IMHO thats why you don’t...